Update Notes
19th June, 2024
Update v1.12 - Performance Optimization & Bug Fixes
Performance Optimization
- Optimized gather rate calculation (time reduced by 90%).
- General optimization of code (small improvement to overall performance).
Bug Fixes
- Implemented a fix for runtime error caused by synced emotes.
17th June, 2024
Update v1.11 - Bug Fixes
Bug Fixes
- Added Defeat Forest Guardian bonus accolade (awards every 15 minutes).
- Added gather bounce effect to Elysium trees.
- Fixed an exploit with the Immortal Tree limiter.
- Fixed Guardian Challenger buff getting removed when eliminated outside of fight.
- Fixed Guardian Challenger buff getting removed when player unregisters from boss fight.
- Fixed Event Boss reward cannot be claimed is player is eliminated outside of fight.
- Fixed Event Boss causing the Forest Guardian stock countdown timer to start.
- Fixed UI opened audio not playing.
- Fixed a bug where player can teleport outside of the boss fight arena.
- Fixed egg prosperity upgrade cost rounding error.
- Fixed a bug causing pets to show in boss fight.
- Fixed laser audio not disabling in the Elysium God boss fight.
- Disabled player menu while in boss room to prevent errors/exploits.
- Updated strength upgrade efficiency button to show "Maxed" instead of "Requires Lv. 999".
- Updated quest objective pulse to only show when player can afford.
- Removed max strength achievement levels that was unachievable.
- Optimized distance calculations used in pet follow/tree gathering.
22nd May, 2024
Major Update v1.10 - Welcome to Elysium
Updated Thumbnail
New Content
- Added a new area named Elysium (Greek Mythology themed).
- Added 2 new Forest Guardians (Elysium Guard, Elysium God).
- Added 2 new Hero Ranks (Divine, Immortal).
- Added 2 new Weapons tiers.
- Added 5 new Pets (Angel Slimes).
- Added Lumberjack Skills IV which grants a new ability called Heavenly Strike.
- Applies only to Forest Guardians.
- Ability charges up after a short cooldown, automatically activates when attacking the forest guardian to deal a bonus attack damage.
- Can be upgraded to increase damage multiplier, reduce cooldown and increase bonus attack count.
- Added Combat Pickaxe upgrade that enables pickaxes during boss fights (using pickaxe will no longer trigger sword to be equipped).
- Added Egg Converter Efficiency prestige upgrades (up to +50%).
- Added Guardian Core Multiplier prestige upgrades to increase Guardian Cores earned from Forest Guardians (up to +100%).
- Added a new Immortal Tree upgrade mechanic.
- A tree that instantly respawns when destroyed.
- Can be upgraded to increase the tree's max health.
- Added more Achievements:
- More Prestige Crystal achievement levels.
- More Total Pet Level achievement levels.
- New achievement for Event Boss defeated.
- Added more Accolades:
- The Explorer - Unlock Area
- The Traveller - Enter Area
- The Strengthener - Upgrade Strength
- The Quester - Complete Quest
- The Champion - Event Boss
New Features
- Added a new Event Boss mechanic, fight the Golden Champion a skill based challenge where all ranks can participate:
- The event is available at 30 minutes intervals.
- Players need to have the weapon unlocked to be able to join.
- Players attack damage will be normalized (all players will have the same attack damage/critical rate).
- Boss health will adjust to the count of players participating (and adjust proportionally if a player is defeated or leaves during the fight).
- Earn 3x the rewards of the highest level Forest Guardian that the player has defeated.
- Added a Request Help button to the boss registration UI to notify other players for assistance.
- Added an Accept Help Request to the settings menu to turn ON/OFF help request notifications.
- Reworked Golden Tree to allow activating buffs individually.
- Added Golden Tree to the player menu, players can now activate Golden Tree buffs from anywhere.
- Added a new Golden Tree buff Guardian Challenger:
- Doubles the reward amounts from Forest Guardians.
- Buff has no expiry duration but is consumed when the player either claims a reward or is defeated by a forest guardian.
- Costs 2 Golden Tree stock.
- Added an information panel in the Pets building to display the chance of hatching each pet tier.
- Added an Upgrade All button to the Lumberjack Skills menu to automatically upgrade all skills that the player can currently afford.
- The Upgrade All button will only be available after the player has prestiged at least once.
- Added a Number Notations info menu to the player menu. List of all number formatting used and it equivalent value.
Gameplay Changes
- Reduced the max player count from 8 to 4 to reduce performance issues.
- Will aim to increasing the max player count back up to 8 if performance is improved with this update.
- Weapon Augment stats reworked to scale more appropriately with tier up.
- Added additional levels of Egg Prosperity (egg drop amount multiplier) upgrade, max Level increased from 10 to 20.
- Increased early game Forest Guardian rewards. Base egg rewards increased & wood rewards increased.
- Updated Forest Guardian entry cost requirement to now only require 1 guardian essence for all guardians.
- Added additional quick access options to the fast travel menu:
- World Tree
- Immortal Tree (available only when the Immortal Tree is unlocked)
- Event Boss
- Reworked the quest system to always show the next available quest (instead of when the player has the required currency amount).
- Reduced the amount of weapon grade required to evolve weapons at lower tiers:
- Disabled Jam Loops as they were preventing players from teleporting out of Forest Guardian the arena/reward room.
Weapon | Augment Tier | Before | After |
---|---|---|---|
Mythic Sword | Common | 96.09% | 80.91% |
Mythic Sword | Uncommon | 98.09% | 91.79% |
Mythic Sword | Rare | 100.09% | 102.68% |
Mythic Sword | Epic | 102.09% | 113.56% |
Mythic Sword | Legendary | 104.09% | 124.44% |
Exotic Sword | Common | 180.77% | 144.04% |
Exotic Sword | Uncommon | 182.77% | 163.63% |
Exotic Sword | Rare | 184.77% | 183.22% |
Exotic Sword | Epic | 186.77% | 202.81% |
Exotic Sword | Legendary | 188.77% | 222.40% |
Weapon Grade required for Evolution | ||
---|---|---|
Weapon Tier | Before | After |
1 | 60 (+60) | 40 (+40) |
2 | 140 (+60) | 125 (+45) |
3 | 220 (+60) | 210 (+50) |
4 | 300 (+60) | 295 (+55) |
5 | 380 (+60) | 380 (+60) |
Performance Optimizations
- Pet optimizations:
- Limited the pet gather VFX so only a single VFX is spawned at a time.
- Disabled pet gather VFX when gathering from the World Tree.
- Reduced the pet follow animation update rate from every 1s to 2s.
- Implemented pet gather idle mode:
- Pet animations will stop playing after gathering from the World Tree for more than 15 seconds.
- Pet gather will still show in the item stream UI.
- Auto Gather updated to grant 5s worth of wood every 5s (instead of 1 every second).
- Auto Gather rate will revert back to granting every 1s when player has a UI panel opened.
- Reduced item pickup VFX when using Chain Strike/Timbersaw. Item pickup VFX will only show once per gather instead of for every bounce/tree hit.
- Optimizated the Chain Strike VFX to only spawn a single particle system instead of 1 for each bounce.
- Replaced Character Device used for unlocking areas with Button Device (less memory).
- Updated Niagara VFX to use appropriate Effect Types (better performance scalibility).
Bug Fixes
- Applied a fix for Verse runtime error encountered when retrieving player saved data (ErrRuntime_WeakMapInvalidKey).
- This should fix some scenarios of the game entering a bugged state.
- E.g. Pets not loading/missing in player menu.
- E.g. Area/Upgrade UI not opening after interacting with the NPC.
- Fixed a Verse runtime error caused by Movement Modulator device (e.g. when player is eliminated while jumping on top of the Forest Guardian).
- Applied a fix for the quest objective pulse effect not showing.
- Fixed a bug where Eggs were not dropping from the World Tree with Egg Fortune buff active.
- Fixed a bug where the stun VFX was not scaling correctly/not showing when the Forest Guardian is stunned.
- Fixed a bug where teleporting to the Forest Guardian entrance, the position was offset from the center.
- Fixed a bug where the Collect Wood accolade was not awarding when destroying trees.
- Fixed a bug where pickaxes was enabled during a boss fight.
- Lowered table height to allow NPCs to be interacted with more easily.
- Fixed a bug where players can fall out of the map when hit by a Fireball while using Flash Jump (removed collision from Fireball).
- Fixed forest guardian battle time limit progress bar was only showing for a single player.
- Fixed a bug where Atlantis statue could be hit to gather wood.
- Fixed a bug where player could enter the spectator mode while joining the battle at the same time.
- Fixed a bug where player could activate flight.
- Fixed a bug where the stats UI was showing the incorrect prestige multiplier (was showing 100x more that the actual value).
- Fixed a bug where the Atlantis Elite was not being damaged by special attacks (jump/dash/charged attacks).
- Fixed incorrect number formatting where Tr (Tredecillion) was missing.
- Players may notice some numbers changing but the actual amounts are unchanged.